wario Update

Work In Progress / 25 August 2025

Picking this character back up—my own take on him. He’s rigged and ready to walk. Using the “Hair” reflectance model for softer fabric and Alembic hair for convenience.





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From Cylinder to Fighter: Raw ZBrush Sculpting Process

Making Of / 06 July 2025

In this long-format ZBrush speed sculpt, I start with nothing but a simple cylinder and shape it into a dynamic fighter striking a powerful pose. It’s all about sculpting on the fly—no blueprint, just pure exploration and chasing the flow of anatomy and gesture


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continuing the fighter

Work In Progress / 20 June 2025

On stream, I continued the sculpt and blocked out the rest of the body. 


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Gangster material updates

Work In Progress / 26 September 2024

I'm adjusting the clothing, skin materials, and fit (I gave him a little belt and shoes). I will pose him next and then follow up with a face pass. I need to figure out movie settings on the renders as I get odd aliasing in them...


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Moved the Realtime character to Unreal

Work In Progress / 14 September 2024

I shifted everything to Unreal Engine and started making a custom skin shader for him; the clothing is still a block in with a custom shader. You can follow along in realtime on this project on my Twitter or X


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Gangster Realtime WIP

Work In Progress / 10 September 2024

I threw this sculpt into marmoset to see if there was still any life in him.


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robots

Work In Progress / 04 September 2024
Took a zbrush sketch and threw it into painter, not sure what I'll do with it but it's a silly little 


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squish

Work In Progress / 01 August 2024
WIP details added


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Effortless Character Clothing Adjustments in ZBrush

General / 14 June 2024

In this tutorial, I guide you through an efficient technique to transition character clothing between different body types using ZBrush and Maya. Whether you're dealing with minor tweaks or dramatic transformations, this method simplifies the process, saving you time and effort. We’ll cover everything from preparing your meshes and ensuring topology consistency to using Transpose Master and creating blend shapes. Plus, I'll show you how to clean up and finalize your model for professional-quality results. Perfect for game developers, animators, and 3D artists looking to streamline their workflow. Happy sculpting!



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some robot sketches

Work In Progress / 14 May 2024

doing some robot sketches over lunch, trying to get better at hard surface tools in zbrush 

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