I'm adjusting the clothing, skin materials, and fit (I gave him a little belt and shoes). I will pose him next and then follow up with a face pass. I need to figure out movie settings on the renders as I get odd aliasing in them...
I'm adjusting the clothing, skin materials, and fit (I gave him a little belt and shoes). I will pose him next and then follow up with a face pass. I need to figure out movie settings on the renders as I get odd aliasing in them...
I shifted everything to Unreal Engine and started making a custom skin shader for him; the clothing is still a block in with a custom shader. You can follow along in realtime on this project on my Twitter or X
In this tutorial, I guide you through an efficient technique to transition character clothing between different body types using ZBrush and Maya. Whether you're dealing with minor tweaks or dramatic transformations, this method simplifies the process, saving you time and effort. We’ll cover everything from preparing your meshes and ensuring topology consistency to using Transpose Master and creating blend shapes. Plus, I'll show you how to clean up and finalize your model for professional-quality results. Perfect for game developers, animators, and 3D artists looking to streamline their workflow. Happy sculpting!
Did a basic weight transfer from the skin I rigged with Accurig (excuse the clipping) and we are getting somewhere! now I just need to do a fun run and figure out an env for him to loop through
And here is where we are at material wise: