In this tutorial, I guide you through an efficient technique to transition character clothing between different body types using ZBrush and Maya. Whether you're dealing with minor tweaks or dramatic transformations, this method simplifies the process, saving you time and effort. We’ll cover everything from preparing your meshes and ensuring topology consistency to using Transpose Master and creating blend shapes. Plus, I'll show you how to clean up and finalize your model for professional-quality results. Perfect for game developers, animators, and 3D artists looking to streamline their workflow. Happy sculpting!
Did a basic weight transfer from the skin I rigged with Accurig (excuse the clipping) and we are getting somewhere! now I just need to do a fun run and figure out an env for him to loop through
And here is where we are at material wise:
I was invited to the @industrystandards podcast to talk about work, life, and everything in between! hope you enjoy it; give it a listen!
I took a very old flipbook shader from Marmoset toolbag 3 and fixed it to work in 4; now dino is finally playing something! (also love that the animations affect the raytracing)
In this ZBrush sculpting timelapse, watch as I transform a simple cylinder into a stylized, super-muscular male upper body. Using ZBrush's powerful tools and my own artistic vision, I craft every muscle and detail, bringing this hero to life.
and just the turntable