Gangster material updates

Work In Progress / 26 September 2024

I'm adjusting the clothing, skin materials, and fit (I gave him a little belt and shoes). I will pose him next and then follow up with a face pass. I need to figure out movie settings on the renders as I get odd aliasing in them...


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Moved the Realtime character to Unreal

Work In Progress / 14 September 2024

I shifted everything to Unreal Engine and started making a custom skin shader for him; the clothing is still a block in with a custom shader. You can follow along in realtime on this project on my Twitter or X


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Gangster Realtime WIP

Work In Progress / 10 September 2024

I threw this sculpt into marmoset to see if there was still any life in him.


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robots

Work In Progress / 04 September 2024
Took a zbrush sketch and threw it into painter, not sure what I'll do with it but it's a silly little 


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squish

Work In Progress / 01 August 2024
WIP details added


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Effortless Character Clothing Adjustments in ZBrush

General / 14 June 2024

In this tutorial, I guide you through an efficient technique to transition character clothing between different body types using ZBrush and Maya. Whether you're dealing with minor tweaks or dramatic transformations, this method simplifies the process, saving you time and effort. We’ll cover everything from preparing your meshes and ensuring topology consistency to using Transpose Master and creating blend shapes. Plus, I'll show you how to clean up and finalize your model for professional-quality results. Perfect for game developers, animators, and 3D artists looking to streamline their workflow. Happy sculpting!



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some robot sketches

Work In Progress / 14 May 2024

doing some robot sketches over lunch, trying to get better at hard surface tools in zbrush 

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Wario Update

Work In Progress / 29 March 2024

Did a basic weight transfer from the skin I rigged with Accurig (excuse the clipping) and we are getting somewhere! now I just need to do a fun run and figure out an env for him to loop through

And here is where we are at material wise:


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wario bakes

General / 05 May 2023
Got the bake done! Almost time for the materials!


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Low poly wario

Work In Progress / 27 April 2023
Finally got around to the low-poly; let's get this thing baked and moving for the unreal scene



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