wario Update

Work In Progress / 25 August 2025

Picking this character back up—my own take on him. He’s rigged and ready to walk. Using the “Hair” reflectance model for softer fabric and Alembic hair for convenience.





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continuing the fighter

Work In Progress / 20 June 2025

On stream, I continued the sculpt and blocked out the rest of the body. 


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Gangster material updates

Work In Progress / 26 September 2024

I'm adjusting the clothing, skin materials, and fit (I gave him a little belt and shoes). I will pose him next and then follow up with a face pass. I need to figure out movie settings on the renders as I get odd aliasing in them...


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Moved the Realtime character to Unreal

Work In Progress / 14 September 2024

I shifted everything to Unreal Engine and started making a custom skin shader for him; the clothing is still a block in with a custom shader. You can follow along in realtime on this project on my Twitter or X


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Gangster Realtime WIP

Work In Progress / 10 September 2024

I threw this sculpt into marmoset to see if there was still any life in him.


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robots

Work In Progress / 04 September 2024
Took a zbrush sketch and threw it into painter, not sure what I'll do with it but it's a silly little 


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squish

Work In Progress / 01 August 2024
WIP details added


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some robot sketches

Work In Progress / 14 May 2024

doing some robot sketches over lunch, trying to get better at hard surface tools in zbrush 

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Wario Update

Work In Progress / 29 March 2024

Did a basic weight transfer from the skin I rigged with Accurig (excuse the clipping) and we are getting somewhere! now I just need to do a fun run and figure out an env for him to loop through

And here is where we are at material wise:


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Low poly wario

Work In Progress / 27 April 2023
Finally got around to the low-poly; let's get this thing baked and moving for the unreal scene



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