I'm adjusting the clothing, skin materials, and fit (I gave him a little belt and shoes). I will pose him next and then follow up with a face pass. I need to figure out movie settings on the renders as I get odd aliasing in them...
I'm adjusting the clothing, skin materials, and fit (I gave him a little belt and shoes). I will pose him next and then follow up with a face pass. I need to figure out movie settings on the renders as I get odd aliasing in them...
I shifted everything to Unreal Engine and started making a custom skin shader for him; the clothing is still a block in with a custom shader. You can follow along in realtime on this project on my Twitter or X
Did a basic weight transfer from the skin I rigged with Accurig (excuse the clipping) and we are getting somewhere! now I just need to do a fun run and figure out an env for him to loop through
And here is where we are at material wise: