Picking this character back up—my own take on him. He’s rigged and ready to walk. Using the “Hair” reflectance model for softer fabric and Alembic hair for convenience.
Picking this character back up—my own take on him. He’s rigged and ready to walk. Using the “Hair” reflectance model for softer fabric and Alembic hair for convenience.
I'm adjusting the clothing, skin materials, and fit (I gave him a little belt and shoes). I will pose him next and then follow up with a face pass. I need to figure out movie settings on the renders as I get odd aliasing in them...
I shifted everything to Unreal Engine and started making a custom skin shader for him; the clothing is still a block in with a custom shader. You can follow along in realtime on this project on my Twitter or X
Did a basic weight transfer from the skin I rigged with Accurig (excuse the clipping) and we are getting somewhere! now I just need to do a fun run and figure out an env for him to loop through
And here is where we are at material wise: