Matthew Kean
Matthew Kean
Lead|Principal Character Artist at Arenanet
Baltimore, MD, United States

About

Matthew Kean is an accomplished Art Director and Lead Character Artist, with over a decade of experience. His dynamic portfolio highlights his role in developing iconic characters for AAA titles, including the highly successful "Hogwarts Legacy," "Marvel Midnight Suns," "XCOM 2," and the BAFTA award-winning "Civilization VI." Skilled in Zbrush, Maya, Substance Painter, and Unreal Engine, Matthew's artistry brings to life compelling characters that resonate with audiences worldwide. Beyond his technical prowess, Matthew is recognized for his leadership in guiding art teams toward new heights of creativity and efficiency. He excels in art direction, team management, and mentorship, fostering a collaborative environment where innovative ideas thrive.

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Skills

Character ModelingCharacter DesignDigital SculptingTexturingShadersPipeline Managementsurfacing artistDOPGraphic Desighngame makerIlluststrationDesign Consulting

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Maya
Maya
TopoGun
TopoGun
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
UVLayout
UVLayout
Knald
Knald
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Hogwarts Legacy
    • Year
      2022
    • Role
      Lead character artist, External
    • Company
      Certain Affinity
    • Video Game
      Marvel Midnight Sun's
    • Year
      2022
    • Role
      Lead Character Artist
    • Company
      Firaxis Games
    • Video Game
      Twelve Minutes
    • Year
      2021
    • Role
      Senior Character Artist
    • Company
      Annapurna Interactive
    • Video Game
      Sid Meier's Civilization VI: Gathering Storm
    • Year
      2019
    • Role
      Senior Character Artist
    • Company
      Firaxis Games
    • Video Game
      Sid Meier's Civilization VI: Rise and Fall
    • Year
      2018
    • Role
      Lead Character Artist
    • Company
      Firaxis Games
    • Video Game
      Sid Meier's Civilization VI - DLC
    • Year
      2017
    • Role
      Lead Character Artist
    • Company
      Firaxis Games
    • Video Game
      Sid Meier's Civilization VI
    • Year
      2017
    • Role
      Lead Character Artist
    • Company
      Firaxis Games
    • Video Game
      XCOM 2: War of the Chosen
    • Year
      2017
    • Role
      Senior Character Artist
    • Company
      Firaxis Games
    • Video Game
      Xcom 2
    • Year
      2016
    • Role
      Senior Character Artist
    • Company
      Firaxis Games
    • Video Game
      Beyond Earth
    • Year
      2016
    • Role
      Senior Character Artist
    • Company
      Firaxis Games
    • Movie
      the Mortal Insturments: City of Bones
    • Year
      2013
    • Role
      CG Modeler
    • Company
      Mr. X Gotham

Experience

  • Lead Character Artist | Unannounced Title at Arenanet
    US
    May 2024 - Present

    Working on something new....

    Leading and directing character efforts on a new title.

  • Character Art Director at Possibility Space
    October 2023 - April 2024

    *studio closed April 2024

    Directed the visual design and execution of the characters for the unannounced project. Oversaw both pipeline creation, and conceptual design of the characters. Lead the art team in defining a sculptural style for the project and helped build shaders for all of our characters in Unity.

  • Senior Lead Character Artist | Unannounced Title at Certain Affinity
    Baltimore MD, US
    January 2020 - October 2023

    Lead the character efforts on an unannounced title, helped build pipelines, visual direction and made pitch materials for publishing partners

  • Lead Character Artist | Hogwarts Legacy at Certain Affinity
    Baltimore, United States of America
    March 2021 - February 2023

    Responsible for creating high-quality character models and leading a team of character artists in developing the Professors, main story NPCs, and enemy characters. Established character pipelines, set up shaders, and provided guidance and mentorship to junior artists. Worked closely with the Art Directors to ensure that the character art team met deadlines and worked efficiently.

  • Lead Character Artist|Marvel Midnight Suns at Firaxis Games
    Baltimore MD, United States of America
    January 2018 - January 2020

    Oversaw characters and directly created and developed key main characters featured in the game. Worked closely with IP partners to ensure that all character designs were aligned with the Marvel universe and played a crucial role in look development and pipeline and shader development. Led the character art team and oversaw multiple outsourcing teams, delivering high-quality character assets on time.

  • Lead Character Artist | Sid Meier's Civilization VI: Rise and Fall at Firaxis Games
    Hunt Valley, United States of America
    March 2014 - January 2016

    Prototyped and Implemented a sharable character system, optimizing workflows to embrace even more current workflows

    Aided in training for the Physically based material pipeline.

    Industry standard character modeling and texturing duties

  • Lead Character Artist | Civilization 6 at Firaxis Games
    Hunt Valley, United States of America
    January 2014 - January 2016

    Responsible for the creation of the Leaders of Civ 6.

    Prototyped and Implemented a new material pipeline to utilize modern PBR standards, as well as aided in the creation of the unit and building pipelines as well.

    Aided in training for the Physically based material pipeline.

    Prototyped and developed a new strand based hair system that utilized a film quality approach to hair.

  • Character Artist | Xcom 2: War of the Chosen at Firaxis Games
    Hunt Valley, United States of America
    January 2014 - January 2015

    Prototyped and Implemented a new facial topology, sharabled between mulitple cinematic characters, also helped develop and new facial rig

    Visual Development of the game's villans, concepted and executing the heads of the the characters, Ensuring they looked good, even when non human.

    Aided in furthering the PBR pipeline and material structure in term to realistic shading and skin rendering.

  • Character Artist | Xcom 2 at Firaxis Games
    Hunt Valley, United States of America
    January 2014 - January 2015

    Prototyped and Implemented customizable heads for the character creator

    Aided in establishing a consistent style for the games character

  • Modeler at Mr X Gotham
    New York City, United States of America
    November 2011 - October 2012

    HIgh budget AAA movies, from modeling to texturing, to UV's to proxy models. Focus was on high resolution film models, with good topology and usability in a large pipeline setting. Both organic and hard surface work. Both creature and plant to set extension, with a little bit of digital environment modeling thrown in

  • Digital Sculptor at JPro Studios
    United States of America
    October 2013 - December 2013

    Digitally sculpted and conceptualized Characters for a Float designed for the Fiesta Bowl Parade

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