An inspired lead character artist and conceptual artist with several years experience, looking to develop video games with cutting edge visuals and deep, meaningful gameplay. If you are interested in an online game art mentorship, please feel free to email me. Thank you!
Prototyped and Implemented a sharable character system, optimizing workflows to embrace even more current workflows
Aided in training for the Physically based material pipeline.
Industry standard character modeling and texturing duties
Responsible for the creation of the Leaders of Civ 6.
Prototyped and Implemented a new material pipeline to utilize modern PBR standards, as well as aided in the creation of the unit and building pipelines as well.
Aided in training for the Physically based material pipeline.
Prototyped and developed a new strand based hair system that utilized a film quality approach to hair.
Prototyped and Implemented a new facial topology, sharabled between mulitple cinematic characters, also helped develop and new facial rig
Visual Development of the game's villans, concepted and executing the heads of the the characters, Ensuring they looked good, even when non human.
Aided in furthering the PBR pipeline and material structure in term to realistic shading and skin rendering.
Prototyped and Implemented customizable heads for the character creator
Aided in establishing a consistent style for the games character
HIgh budget AAA movies, from modeling to texturing, to UV's to proxy models. Focus was on high resolution film models, with good topology and usability in a large pipeline setting. Both organic and hard surface work. Both creature and plant to set extension, with a little bit of digital environment modeling thrown in
Digitally sculpted and conceptualized Characters for a Float designed for the Fiesta Bowl Parade