eat an apple in zbrush!

Tutorial / 16 April 2022

Have you ever wanted to eat an apple? ...in zbrush? Well, now you can! Here is a quick and nifty tip on making more than just apples appear progressively eaten!


 

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Substance painter beginner tutorial: adding ambient occlusion to height effects!

Tutorial / 14 March 2022

Hey guys I put together a quick and beginner friendly painter tutorial on adding ambient occlusion to height effects. Goes over fundamentals and hopefully is useful for some! 




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simple little hair technique

Tutorial / 30 December 2021

great for sculpted hair!





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Skin Detailing Fast!

Tutorial / 28 June 2021

Hey Guys! I created a small video tutorial on how I detail my speed sculpts skin.  It's a fast and fun technique to getting a lot of detail on a sculpt as a base to then finalize further.  Check it out!

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Fianlly fixed my wacom issues in Zbrush

Tutorial / 22 October 2020

Hey guys I made a quick video on how I fixed my wacom issues in zbrush and Im putting up here incase someone can benifit from it! 

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New tutorial, sculpting a sphere from a man

Tutorial / 26 April 2020


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Pose your Zbrush Sculpts!

Tutorial / 20 April 2020

So I turned my blog post into a video tutorial, enjoy! 


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Quick Posing a hipoly character (with props) in Zbrush using mixamo (or any other sofware)

Tutorial / 17 April 2020

I thought this workflow was a bit more known but in case its not, here is a quick way of getting characters posed in zbrush using Transpose master and mixamo.  Its a really useful workflow if you have a character with a ton of props and dont want to deal with posing that by hand in zbrush.  

So lets start with a character,  meet Bill...


Bill is a viking with few inhibitions and is wearing a bunch of stuff downloaded from sketchfab (this was a quick tutorial).  Now say that Bill is a more complicated character or something more complete, this process is the same regardless.  


Okay lets get bill into a pose shall we?  

Anyway, click TposeMesh

Now its is easier to do this whole process if you have a lower res model to work with, so if you are transposing a dynameshed model or something of the like I strongly recommend that you zremesh it or retopo it somewhat lower as it will make all the next steps a lot easier


Now we should see the low poly version of your mesh and accessories combined into one mesh ready for posing:  



Once we are here we want to UV the model quickly, simply click UVmaster Unwrap, to get a usable UV map.  (we only need it for vert transfers, doesn't need to be clean) :

  


okay Now Export you mesh into your model editor of choice, mine is Maya: 

okay, Make sure your model came in with UVs and not exploded into a thousand little pieces. If so you may need to play with your export settings in zbrush (they are well documented and I will not be covering them here).  

Once you are good keep this scene open and pop over to Mixamo

Upload and follow prompts to rig the character:

and find a pose you like:


okay now the fun begins, download the rigging file from mixamo and bring that fbx back into your program of choice.

 clear the rigging from it and make sure that you have your new model is oriented like your old model.

[Disclaimer] The following steps will now be maya specific, I do not know how this process works in every program but I do know that most programs support what I am about to do.  I'll leave that to you to figure out. 


So now this is the Magic step!  select your old and your new one together, go to Mesh > Transfer Attributes 

You want to transfer the vert position using the UV map as the sampling space:  


 
This will create a model in your pose but with the vert order as the transpose mesh (important for the next step!

Export your ORIGINAL MODEL (now in your new pose) back into zbrush.  REPLACE THE TRANSPOSE MODEL WITH THIS IMPORT and then clean up the result:

And now its as simple as clicking Tpose|SubT


And if you did everything correctly you should have everything cleanly transfer back over.

And that is how you pose a Zbrush model using Mixamo.  

Closing thoughts: 

Though this workflow using Mixamo, you could easily rig the mesh yourself and bring all the pieces back in at once using this technique, great for toy sculptors needing to get a quick pose on a scanned mesh!  

Thank you <3

And hey now its a video! 

For more stuff like this follow me on twitter: https://twitter.com/digisculp  

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