Wario Update

Work In Progress / 29 March 2024

Did a basic weight transfer from the skin I rigged with Accurig (excuse the clipping) and we are getting somewhere! now I just need to do a fun run and figure out an env for him to loop through

And here is where we are at material wise:


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wario bakes

General / 05 May 2023
Got the bake done! Almost time for the materials!


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Low poly wario

Work In Progress / 27 April 2023
Finally got around to the low-poly; let's get this thing baked and moving for the unreal scene



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Industry Standards Podcast!

News / 15 March 2023

I was invited to the @industrystandards podcast to talk about work, life, and everything in between! hope you enjoy it; give it a listen! 


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Flipbook shader for marmoset 4!

General / 20 December 2022

I took a very old flipbook shader from Marmoset toolbag 3 and fixed it to work in 4; now dino is finally playing something! (also love that the animations affect the raytracing)  


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ZBrush Unleashed: Building a Superhuman Physique from a Cylinder

Making Of / 07 December 2022

In this ZBrush sculpting timelapse, watch as I transform a simple cylinder into a stylized, super-muscular male upper body. Using ZBrush's powerful tools and my own artistic vision, I craft every muscle and detail, bringing this hero to life.


and just the turntable


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Gamer Dino animation test

Work In Progress / 18 October 2022

a quick animation test 

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Gamer Dino cont.

Work In Progress / 25 July 2022

Adding more props and lighting setups, next stop unreal for some motion! 



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Gamer Dino Update

Work In Progress / 11 July 2022

making some progress on the Gamer Dino, just testing out materials, for now, also on Twitter: https://twitter.com/digisculp/status/1546533895952388096

some test props:




 

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back to streaming!

Work In Progress / 08 June 2022

Decided to try my hand at streaming again, this time on twitch AND youtube

I threw together a wolverine body




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