Reginald – Sci-Fi Character (realtime)

Here’s the finished real-time model of Reginald, a sci-fi character I’ve been developing for a while. I created and baked 4K textures for both the body and face using Substance Painter, then rendered everything in Marmoset Toolbag. This piece is an evolution of a previous WIP and demonstrates my focus on detailed texturing, shading, and real-time rendering techniques.
Previous WIP
https://www.artstation.com/artwork/vQOZO