Wario (Realtime)

Here’s my take on Wario, reimagined in a more realistic style. I sculpted, retopologized, textured, and rendered everything in real-time. I wanted to push his exaggerated features and gritty vibe while keeping his classic silhouette recognizable. The result is a mix of humor, menace, and realism, all built with game-ready topology and PBR workflows.