Matthew Kean
Matthew Kean
Lead Character Artist|Firaxis Games
Baltimore, MD, United States of America

Summary

An inspired senior character artist and conceptual artist with several years experience, looking to develop video games with cutting edge visuals and deep, meaningful gameplay.

Resume PDF

View

Skills

Character ModelingCharacter DesignDigital SculptingTexturingShadersPipeline Management

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
Maya
Maya
TopoGun
TopoGun
Marmoset Toolbag
Marmoset Toolbag
UVLayout
UVLayout
DDO
DDO
Knald
Knald
Mudbox
Mudbox

Productions

  • Question mark
    • Video Game
      Unannounced Title
    • Year
      2018
    • Role
      Lead Character Artist
    • Company
      Firaxis Games
  • Civ 6 packshot
    • Video Game
      Sid Meier's Civilization VI
    • Year
      2017
    • Role
      Lead Character Artist
    • Company
      Firaxis Games
  • Xcom2 war of the chosen logo
    • Video Game
      XCOM 2: War of the Chosen
    • Year
      2017
    • Role
      Sr. Character Artist
    • Company
      Firaxis Games
  • Xcom 2 cover art
    • Video Game
      Xcom 2
    • Year
      2016
    • Role
      Character Artist
    • Company
      Firaxis Games
  • Civilization beyond earth cover
    • Video Game
      Beyond Earth
    • Year
      2016
    • Role
      Character Artist
    • Company
      Firaxis Games
  • Mv5bmtc5nzayotqynf5bml5banbnxkftztcwnzq1mdc4oq  . v1 sy1000 cr0 0 674 1000 al
    • Movie
      the Mortal Insturments: City of Bones
    • Year
      2013
    • Role
      CG Modeler
    • Company
      Mr. X Gotham

Experience

  • Lead Character Artist | Unannounced Project at Firaxis Games
    Hunt Valley, United States of America
    March 2014 - Present

    Prototyped and Implemented a sharable character system, optimizing workflows to embrace even more current workflows

    Aided in training for the Physically based material pipeline.

    Industry standard character modeling and texturing duties

  • Lead Character Artist | Civilization 6 at Firaxis Games
    Hunt Valley, United States of America
    January 2014 - Present

    Responsible for the creation of the Leaders of Civ 6.

    Prototyped and Implemented a new material pipeline to utilize modern PBR standards, as well as aided in the creation of the unit and building pipelines as well.

    Aided in training for the Physically based material pipeline.

    Prototyped and developed a new strand based hair system that utilized a film quality approach to hair.

  • Character Artist | Xcom 2: War of the Chosen at Firaxis Games
    Hunt Valley, United States of America
    January 2014 - Present

    Prototyped and Implemented a new facial topology, sharabled between mulitple cinematic characters, also helped develop and new facial rig

    Visual Development of the game's villans, concepted and executing the heads of the the characters, Ensuring they looked good, even when non human.

    Aided in furthering the PBR pipeline and material structure in term to realistic shading and skin rendering.

  • Character Artist | Xcom 2 at Firaxis Games
    Hunt Valley, United States of America
    January 2014 - Present

    Prototyped and Implemented customizable heads for the character creator

    Aided in establishing a consistent style for the games character

  • Modeler at Mr X Gotham
    New York City, United States of America
    November 2011 - October 2012

    HIgh budget AAA movies, from modeling to texturing, to UV's to proxy models. Focus was on high resolution film models, with good topology and usability in a large pipeline setting. Both organic and hard surface work. Both creature and plant to set extension, with a little bit of digital environment modeling thrown in

  • Digital Sculptor at JPro Studios
    United States of America
    October 2013 - December 2013

    Digitally sculpted and conceptualized Characters for a Float designed for the Fiesta Bowl Parade